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Writer's pictureSerena Gray

How to Conduct User Acceptance Testing

Products created by designers and engineers are made for the end-user. But, sometimes this notion is neglected. Product design begins by assuming how a product should behave and what it must look like. And while market research and consumer interviews form the basis for layouts, the designs continue to be only based on assumptions albeit educated ones.


When participating in various quality assurance actions, development teams are able to look at the product from the consumer's standpoint. But, QA actions are aimed at finding bugs and logical mistakes in the applications, which are technical aspects of a product. An end-user is considering if they could actually solve their problem by using the item. They've no desire in becoming stuck in a complex stream. To ensure the development team is building the ideal product for the true end-users, conducting user acceptance testing is vital.

Those are only a couple of names you may strike, but they explain the same thing. Thus, UAT is essentially a testing activity aimed at assessing whether or not a product being developed is the right one for its end users. In quality assurance, such actions can also be referred to as validation, and it can be a different procedure compared to confirmation.


Validation (or user acceptance testing) stands for assuring the product corresponds with business requirements and may be employed from the end-user. While verification describes overall QA procedures aimed at analysing the technical elements of a product, to make sure it really works.


Validation activity can be divided into two kinds of UAT Testing:

Alpha testing is a type of investigation performed by developers using techniques such as black-box testing. This technique presumes testers aren't able to look at how the system works so they can test it without prejudice.


Beta testing is the second type of acceptance testing, and its aim is to meet user approval criteria. UAT can be performed from the following members at the Function of the end-user:


  • The actual users of a Present merchandise

  • users of a previous version of a product

  • stakeholders involved with the development of the produce

  • industry analysts as an end-user specialist

  • This enables the development team to fix most of the usability problems, bugs, and unexpected issues concerning functionality, system design, business demands, etc.



Conclusion

Testing your product with actual users before launching is a good practice to reduce the number of total flaws. While end-user testing will not give real solutions to the problem, it is going to help to show the problems your developers or QAs could not think of. More importantly, the flaws found before the manufacturing period save your budget, as the product goes to market in a close-to-perfect form.

Furthermore, depending on where you put end-user testing, development costs might be saved. Conducting UAT at the stage of system design helps to reach the deal with all the stakeholders by allowing users to decide what works for them until the real software is built.

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